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Main - Homebrew tools - dynamic link libs? for 3DS New reply

Posted on 10-07-15 01:41 AM Link | #451
I was looking around and stumbled a pone

I have two questions

How to
i. build a CRO, CRS?
ii call the exported functions from library?

If you can form your own opinion, your a "subversive"?

Posted on 10-07-15 06:59 AM Link | #454
CROs need to be signed, so unless you hack into the system to remove that limitation, you can't use them.

blargSNES -- SNES emu for 3DS
More cool stuff

Posted on 10-08-15 04:50 AM Link | #459
There is kernel entries, building & etc of an unsigned cia's already?

Service_SRV, ///< The SRV (Service Directory) implementation
Service_FS, ///< The FS (Filesystem) service implementation
Service_ERR, ///< The ERR (Error) port implementation
Service_APT, ///< The APT (Applets) service
Service_GSP, ///< The GSP (GPU control) service
Service_AC, ///< The AC (WiFi status) service
Service_AM, ///< The AM (Application manager) service
Service_PTM, ///< The PTM (Power status & misc.) service
--> Service_LDR, ///< The LDR (3ds dll loader) service
Service_NIM, ///< The NIM (Network interface manager) service
Service_NWM, ///< The NWM (Network wlan manager) service
Service_CFG, ///< The CFG (Configuration) service
Service_DSP, ///< The DSP (DSP control) service
Service_HID, ///< The HID (Human interface device) service
Service_SOC, ///< The SOC (Socket) service

Exploring the usage of "LDR" Service just like any other of it's ctrulib counter-parts
Or some how mimic the native interfaces for import & export library functions?

--> https://github.com/citra-emu/citra/blob/a5f77c98865934147ffc07b79a49c76afca3cb15/src/core/hle/service/ldr_ro.cpp

If you can form your own opinion, your a "subversive"?

Posted on 12-05-15 09:46 AM Link | #809
I like the idea of shared code, but lets avoid DLL hell; we need to implement it well. I might try to make a static library for this, without any system mods; but with svc and memory fun.

Main - Homebrew tools - dynamic link libs? for 3DS New reply

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