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Main - Homebrew projects - ZIP3DSFX - barebones ZIP-based SFX extractor New reply

Posted on 12-08-15 09:18 AM (rev. 2 of 12-08-15 09:18 AM) Link | #823
It's time I showed off one of my own projects here, so I'll start with ZIP3DSFX. ZIP3DSFX is a barebones ZIP-based SFX extractor for the 3DS console. It has two main build modes plus multiple configuration options.

SFX Hard Mode: This mode hardcodes the archive.zip into the ZIP3DSFX.3dsx executable. To use this, rename your ZIP archive to 'archive.zip', put it into the data directory and compile with 'make sfx_hard'. This will use the smallest amount of memory and will work anywhere, but the archives content can not be changed without compiling anew.

SFX Stub Mode: This mode creates a SFX stub, the actual archive.zip has to be attached to the end of the ZIP3DSFX.3dsx. Compile this with 'make sfx_stub'. Files are attached (on Windows) via 'copy /b ZIP3DSFX.3dsx + archive.zip myZIP3DSFX.3dsx'. You can simply copy any ZIP archive to the end of the 3DSX to create a new SFX archive, and the resulting .3DSX can (in standard ZIP mode) still be opened in any archiver program on any platform. SFX Stub Mode uses more memory and will not properly work with some loading methods.

The ZIP3DSFX executable can overwrite itself with one of it's contents - I guess this can be useful in several cases. If you want to further customize ZIP3DSFX overwrite behaviour (among other settings) edit config.h inside the include directory. This is untested with large files and archives. Use at your own risk!

Get the source code from GitHub:

ZIP3DSFX contains the MiniZ library, which was written by Rich Geldreich: https://code.google.com/p/miniz/

Main - Homebrew projects - ZIP3DSFX - barebones ZIP-based SFX extractor New reply

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